We are a collaborative research trio from the global south, based in Tkaronto (Toronto), Canada. We are world-builders and speculative storytellers who specialize in using various new media technologies to create immersive storytelling experiences. Our work critically examines and engages with multiple perspectives on the ways technologies shape our world.

MEMBERS

Carisa

is an Indonesian-born multidisciplinary designer with an expertise in visual design and interactive storytelling through mixed digital media. She is also passionate about expanding and contracting the limits of various technologies in producing design work.

Amreen

is a Sri Lankan-canadian artist, designer and researcher whose creative projects fall within the intersection of art, design and technology. Her work investigates how technologies are transforming the way human bodies move, live and play.

Maria

is a Kenyan-born artist, storyteller and programmer whose work spans across multiple disciplines to find new ways to tell stories of the human experience. Her recent experimental works explore the AIDS epidemic, featuring digital and hand-drawn illustrations, electronic literature, and augmented reality.

Portfolio

OUR WORK.

Piece-ful Mind (2022)

CAM x Roundtable Residency 2022

Piece-ful Mind (2022) is a storytelling exploration of isolation, the ways in which we seek community, and our tangled existence with technology. Inspired by nostalgia, the use of early web 2.0 and 90’s aesthetics acts as a juxtaposition to our relationship with predictive algorithmic, content-driven information that continuously saturates our lives.Through the different artifacts, we follow a teenage character and her interactions with different worlds; the physical world (her bedroom), the digital world (screens), and her internal world, in the form of a visualized internet "rabbit hole". The final piece intends to convey a slice of her life that reflects a blurring of digital and physical realities. This project was created using a combination of Unity 3D, computer graphic art, and AI generated imagery using prompt engineering.

Explore our character’s room (ili) on itch.io

User interface explorations with early web 2.0 aesthetics

Multiple AI generated images to create the surreal “rabbit hole”

The complete project page can be viewed at the Roundtable Residency 2022 website


Sybertek: Migrants at Bay (2021)

CAM x SAVAC, ADA-DADA Residency

This interactive experience was inspired by the current data collection and presentation on the migrant crisis. The story begins after a migrant incident has occurred in the imagined future of a fictional surveillance nation state, The Republic of Sybertek. The Ministry of Border Security and Citizen Protection (BSCP) is attempting to curb the flow of irregular migration at their seaside borders. The scene invites the participant to take on the role of a state appointed Migrant Incident Documentation Officer (M.I.D.O) tasked with “recording” information about the migrant’s belongings that have washed up after a smuggler boat carrying people has capsized.Using worldbuilding and storytelling, we attempt to highlight stories behind the humans who are often forced to migrate. In doing so, we wanted to respond to cold statistical data that omits the cruel reality of the crisis. The work considers the question “who collected this data, and what is left out?”.Sybertek: Migrants at Bay was created using Unity Game engine, and is hosted and playable on itch.io


Workshop Series: Sketching with p5.js

CAM x Studio Time Workshop

This workshop was a collaboration with Studio Time, a virtual studio for artists to get together as a response to the pandemic. We prepared two Introductory sessions that spanned two weeks for participants who wanted to learn creative coding on the browser with p5.js. Session 1 was a sketching session with various geometric shapes to create an abstract composition, while Session 2 was a continuation of the 1st, with a focus on p5.js interactivity.The presentations can be viewed here: Session 1, Session 2


Nagata Shachu in AR (2020)

CAM x UKAI Projects, MIGRATION Residency (in collaboration with Nagata Shachu Ensemble)

Nagata Shachu in AR is a project outcome from the MIGRATION residency at UKAI Projects. As a collective we collaborated with Nagata Shachu, a Japanese Taiko Ensemble, to digitize and transmit knowledge about the group and also relay informative content to audiences through augmented reality. This content comprised of personalized stories of the Nagata Shachu members In our exploration, we utilized the AR.js coding library and created customized image markers to familiarize ourselves with open source AR, creating our own hosted page for the experience.This experience is hosted at nagatashachu.com/storiesThe posters are accessible in this drive folder.Documentation of the project can be found on the CAM Collective tumblr.

The image markers were then placed onto an AR poster (and other applications, such as the mug) that can be printed. The aim of this exploration was to design within the affordances and restrictions of open source AR, and to migrate the experiences Nagata Shachu can provide to its audiences to the digital, in the COVID-19 pandemic.

CONTACT US

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Email us at:

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